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groomzy
Mojoes Technologies / 2026
My Contribution
UX Strategy
Booking Experience
Interaction Design
UI Design

Where Pet Care Meets Convenience
Project Overview
Groomzy is a mobile pet grooming booking experience designed to help pet owners discover trusted grooming services, schedule appointments with ease, and manage their pets’ care through a simple, intuitive interface.


The Problem
Booking a pet grooming appointment often involves phone calls, limited service information, and unclear scheduling. Pet owners need a faster, more transparent way to discover trusted groomers, compare services, and book appointments with confidence.
Research & Insights
Through competitor analysis and user research, several key insights emerged:
Users wanted a quicker booking process with fewer steps.
Trust was a major factor when choosing a grooming service.
Appointment availability needed to be clear before booking.
Pet profiles and booking history should be easy to access.
These insights guided a booking experience focused on clarity, speed, and trust.
Design Process
User Research
Competitor Analysis
User Journey Mapping
Information Architecture
Wireframing
UI Design
Interactive Prototype
Design Iteration
The Solution
Designed a seamless mobile booking experience that enables pet owners to discover nearby groomers, explore services, schedule appointments, and manage pet profiles from one place. The experience simplifies every step from service discovery to booking confirmation while creating a trustworthy and stress-free journey.

Impact & Learnings
Impact
Improved clarity of the user journey.
Simplified quest discovery and participation.
Reduced navigation complexity.
Created a scalable design system for future features.
Balanced business objectives with creator needs.
Learnings
Working on FlickStar reinforced the importance of designing for two user groups simultaneously. Every decision had to support both creators looking for opportunities and businesses seeking engagement, while maintaining a simple and intuitive experience.
